Wednesday, April 26, 2006


Last year I won a trip to E3. This year the prize e is a 32" HDTV (smaller than mine :P)
The game is Call of Duty and the fist round is on Saturday 29. Aapril. I will play under team spiderman. The game is team based and there is 4persons pr Team. I will play with my good Friend Martin (viaTix). I may record the game as I did last year. I'm not as good in COD as I'm in Halo2, and I probably need to train a lot. Wish me luck :) I will update this post with the results after the first match.

Update:
We didn't win. We weren't even close. But it's not a big deal. I'm compleatly satisfied with my current TV

Tuesday, April 25, 2006

Next gen Animation

Video: http://www.youtube.com/watch?v=hdImUIhbG9E

Info [from ign]:

There's been a hot debate regarding what qualifies as "next-gen." With all the added processing power, the next wave of consoles promises better graphics and enhanced sound, but what about gameplay? Though games get slicker production values, do they really play any differently than in the past? From what we've seen so far, the answer is no.

But with its upcoming Indiana Jones title, LucasArts may be onto something. Utilizing a run-time animation technology called euphoria, the game is poised to push the limits of what was previously possible. The company that developed the technology, NaturalMotion, has been working for years to hone euphoria to accurately replicate real-world physics such as strength, weight, and momentum with in-game character models. Whereas before, all animations had to be pre-programmed, euphoria allows for reactions and behaviors to occur in real-time -- allowing models to react realistically to whatever situation might arise.

To be clear, euphoria is not an AI program, it's an animation technology that allows for physically accurate behaviors. The AI is programmed by the developer, in this case LucasArts, into the euphoria models to control them. What we saw at LucasArts was the marriage of euphoria physics and LucasArts A.I. scripts.

"It's what next-gen is about. It's not creating a linear path. It's creating intelligent characters, really interesting setups and environments, and putting the player in there and letting them see what the hell happens."

At one point, a model got knocked over while standing on a plank that angled downward, toward the ground. After falling, it began sliding forward with gravity. Since its A.I. was still fully functioning, it was clawing wildly around to try and stop its slide. Unfortunately for the model, the plank was flat, but as it slid out off the edge, it managed to catch itself on the very lip of the lath. It dangled precariously for a moment, but was thereafter able to hoist itself back up to shelter.

Instead of lapsing into some kind of pre-generated tumble, the enemy was at the mercy of every object in the environment. As he flew back, his body twisted ever so slightly so he could see where he was falling, and he'd try to brace for impact with his hands and shoulders as effectively as he could. Every environmental object he came into contact with was reacted to realistically. When getting thrown into a car, his body flattened against the side of the car. When getting tossed onto the edge of a wall, his reactions were different every time. Occasionally he would bounce and barrel roll to the ground, at others he would hit and lay out across top of the wall, and even come to rest angled from the wall to ground.

Hirschmann added, "We're working on a behavior right now where you can toss a guy into another guy and his head will actually track him and actually put his hands out to try and catch him."
[/ign]
source: http://xbox360.ign.com/articles/702/702389p1.html


Now this is what I have been waiting for.

Saturday, April 15, 2006

GameTrak interview

GameTrak are the makers of GameTrak golf which have a unique control system.
I have it at home and and it works pretty good. But it has a lot of limitations and it's some what imprecise.

In an interview with them they where asked about the revolution and they said this:

"Firstly, we are delighted to learn that Nintendo are really pushing the whole idea of physically interacting with games - this will help us all grow the market.

Until now, we have not been able to spend a lot of time with Nintendo's Revolution. All I can really say on this point is that the developers and publishers, who have worked with both Nintendo's Revolution and Gametrak, have found our system to be a little more flexible."

That has to bee the biggest pile of crap I have heard in a while.

They say this (video)

Is more flexible than a Revolution controller

Gametrack conects your hand by wire. The only way it detects your motion is whit the wire. It doesn't know if you tilt your hand. It doesn't even have the overall preciseness the Revcontroller has...

Interview can be found here:
http://gear.ign.com/articles/701/701865p2.html

But we all know Nintedo is going to sell a lot more games/units/controllers than gametrak ever will.

Sunday, April 09, 2006

I made my first AMV!



I just made my first Anime Music Video :D

It's from the awsome anime called Prince of Tennis

A link to the AMV I made can be found under the picture :)


Good quality: http://www.diemetrix.net/Prince%20of%20tennis%20AMV.mpg (right click and save)

Bad quality (fast load): http://youtube.com/watch?v=7gINYNKDc1I

I would love if you gave it a comment.

Saturday, April 08, 2006

A really good day :)


To day was the start of a really good day.

First some new Revolution Screen shots was revealed. The game is made by Ubi soft and is called Red Steel. Formally known as "katana"

Screens here

They screens looks really good. The game is a Revolution Launch game and will feature Online multiplayer. More info here.
http://www.revo-europe.com/preview.php?prid=218


In other news I got Guitar Hero which is a utterly amazing game. IMO it beats Singstar and buzz.
I'm able to play the start songs on expert now, but I need a lot of training before I can beet career mode on Expert.

I have also played a lot of Battlefield MC on 360 and the game is really good. I tried to be the best player on the server but I only manage to rank at second place (again and again). At one point I tied with the first place but I was still listed at second place.

And I recommend Xbox 360 Friends List Notifier for keeping track of your onLive friends http://brh.numbera.com/software/xblist/

My GamerTag is DiemetriX

Peaceout and GameOn